Graph-of-Agentic-Thought: Design Principles for Skill-Based Agent Systems
Graph-of-Agentic-Thought (GOAT) architectures govern not just reasoning steps but the scheduling, verification, and composition of skills. This article distills ten design principles — typed skill registries, wave-parallel execution with cost budgeting, critic nodes, hierarchical memory, deterministic termination contracts, and a perceive-evaluate-adjust loop — plus three unresolved tradeoffs, and argues the key principle: design for observability before expanding your skill library.